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	<title>Comments on: Electronic Arts stages fake protest for publicity</title>
	<atom:link href="http://wagingnonviolence.org/2009/06/electronic-arts-stages-fake-protest-for-publicity/feed/" rel="self" type="application/rss+xml" />
	<link>http://wagingnonviolence.org/2009/06/electronic-arts-stages-fake-protest-for-publicity/</link>
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		<title>By: thom</title>
		<link>http://wagingnonviolence.org/2009/06/electronic-arts-stages-fake-protest-for-publicity/comment-page-1/#comment-25459</link>
		<dc:creator>thom</dc:creator>
		<pubDate>Wed, 13 Apr 2011 16:02:21 +0000</pubDate>
		<guid isPermaLink="false">http://wagingnonviolence.org/?p=409#comment-25459</guid>
		<description>I don&#039;t see what&#039;s bad about this.... EA hired people who &quot;were unemployed&quot; thereby paying them something (I&#039;ve worked temp jobs most of my life) to stage a semi-amusing fake protest for the purpose of advertising. It&#039;s not like they were creating a &quot;fake protest&quot; at something where a &quot;real protest&quot; was trying to accomplish something. In addition, it seems like they were caricaturing those hell fire and damnation folks that protest at everything from funerals to footraces.  Frankly... I&#039;d like to see them ridiculed as often as possible.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t see what&#8217;s bad about this&#8230;. EA hired people who &#8220;were unemployed&#8221; thereby paying them something (I&#8217;ve worked temp jobs most of my life) to stage a semi-amusing fake protest for the purpose of advertising. It&#8217;s not like they were creating a &#8220;fake protest&#8221; at something where a &#8220;real protest&#8221; was trying to accomplish something. In addition, it seems like they were caricaturing those hell fire and damnation folks that protest at everything from funerals to footraces.  Frankly&#8230; I&#8217;d like to see them ridiculed as often as possible.</p>
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		<title>By: Jeremy Corbally-Hammond</title>
		<link>http://wagingnonviolence.org/2009/06/electronic-arts-stages-fake-protest-for-publicity/comment-page-1/#comment-20764</link>
		<dc:creator>Jeremy Corbally-Hammond</dc:creator>
		<pubDate>Tue, 22 Feb 2011 22:30:15 +0000</pubDate>
		<guid isPermaLink="false">http://wagingnonviolence.org/?p=409#comment-20764</guid>
		<description>One strategy readily available to gamer-activists would be to download the games via some sort of p2p or torrent community instead of actually buying the game. This act is however very illegal and I am not, for the record, proposing that they do so.</description>
		<content:encoded><![CDATA[<p>One strategy readily available to gamer-activists would be to download the games via some sort of p2p or torrent community instead of actually buying the game. This act is however very illegal and I am not, for the record, proposing that they do so.</p>
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		<title>By: Itmori</title>
		<link>http://wagingnonviolence.org/2009/06/electronic-arts-stages-fake-protest-for-publicity/comment-page-1/#comment-20390</link>
		<dc:creator>Itmori</dc:creator>
		<pubDate>Sun, 20 Feb 2011 15:24:53 +0000</pubDate>
		<guid isPermaLink="false">http://wagingnonviolence.org/?p=409#comment-20390</guid>
		<description>Fantastic details. I have bookmarked this website.</description>
		<content:encoded><![CDATA[<p>Fantastic details. I have bookmarked this website.</p>
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	<item>
		<title>By: dagezhu</title>
		<link>http://wagingnonviolence.org/2009/06/electronic-arts-stages-fake-protest-for-publicity/comment-page-1/#comment-38</link>
		<dc:creator>dagezhu</dc:creator>
		<pubDate>Fri, 12 Jun 2009 09:35:57 +0000</pubDate>
		<guid isPermaLink="false">http://wagingnonviolence.org/?p=409#comment-38</guid>
		<description>Gamers who infringe copyright are blamed for millions of dollars of lost business revenue, although those claims are highly suspect.  

If improperly copied games really did cause businesses problems, gamers could pressure their peers to buy games from favored companies but infringe copyrights of disfavored companies.

However, since infringed copies probably don&#039;t cause lost sales in reality, the exercise is unlikely to be conducted.</description>
		<content:encoded><![CDATA[<p>Gamers who infringe copyright are blamed for millions of dollars of lost business revenue, although those claims are highly suspect.  </p>
<p>If improperly copied games really did cause businesses problems, gamers could pressure their peers to buy games from favored companies but infringe copyrights of disfavored companies.</p>
<p>However, since infringed copies probably don&#8217;t cause lost sales in reality, the exercise is unlikely to be conducted.</p>
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		<title>By: T B</title>
		<link>http://wagingnonviolence.org/2009/06/electronic-arts-stages-fake-protest-for-publicity/comment-page-1/#comment-34</link>
		<dc:creator>T B</dc:creator>
		<pubDate>Thu, 11 Jun 2009 23:41:33 +0000</pubDate>
		<guid isPermaLink="false">http://wagingnonviolence.org/?p=409#comment-34</guid>
		<description>Here in Canada, a corporate media conglomerate called a day of action -- and to &#039;save local TV,&#039; believe it or not.

Here are a few photos -- with remarks and web links -
http://www.flickr.com/photos/tobanblack/tags/savelocaltv/</description>
		<content:encoded><![CDATA[<p>Here in Canada, a corporate media conglomerate called a day of action &#8212; and to &#8216;save local TV,&#8217; believe it or not.</p>
<p>Here are a few photos &#8212; with remarks and web links -<br />
<a href="http://www.flickr.com/photos/tobanblack/tags/savelocaltv/" rel="nofollow">http://www.flickr.com/photos/tobanblack/tags/savelocaltv/</a></p>
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		<title>By: Nathan Schneider</title>
		<link>http://wagingnonviolence.org/2009/06/electronic-arts-stages-fake-protest-for-publicity/comment-page-1/#comment-32</link>
		<dc:creator>Nathan Schneider</dc:creator>
		<pubDate>Wed, 10 Jun 2009 20:49:17 +0000</pubDate>
		<guid isPermaLink="false">http://wagingnonviolence.org/?p=409#comment-32</guid>
		<description>Gamers aren&#039;t activists? Maybe not until they play &lt;a href=&quot;http://www.aforcemorepowerful.org/game/index.php&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;A Force More Powerful&lt;/a&gt;!</description>
		<content:encoded><![CDATA[<p>Gamers aren&#8217;t activists? Maybe not until they play <a href="http://www.aforcemorepowerful.org/game/index.php" target="_blank" rel="nofollow">A Force More Powerful</a>!</p>
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